It's a neat hack of the old BX stuff. I was originally very confused by what a "Burger" is supposed to be as a player character until it clicked that it's someone from a town.
I like how you've managed to distill things down to d6 rolls - it plays fast and is easy to keep track of. I'm in general not a big fan of having players, not player characters, solve problems, but to be fair, that's just the way that these OSR/BX type games are. Although, it raises the question of stuff like traps - you state that anyone can disarm a trap narratively if they say the right things, but then the Thief also has a specific skill that allows to disarm traps on a roll of 6. There's a couple other dissonances like this in the book in my opinion.
The faction based advancement system is something I've only encountered in a few other games - it's really inspired and I think you've managed to differentiate the factions enough to make it interesting and a worthwhile choice for players.
Combat seems pretty straightforward, but I really wish it wasn't at the end of the book, way after settlement, wilderness, dungeons, underworld and foes. While reading the weapons and armour section, I'd want to know how combat works so I can know what choices to make.
The general sandbox nature of the game is apparent and I'm surprised by how much useful tips and info you've managed to cram into a 49 page book.
I'm glad to hear from others looking for the same thing. Personally, I'm satisfied with the adaptation of the Fighting Capability system as a d6 pool and its application to the procedures. I'm interested to know what stood out to you.
Regarding your adaptation for your setting, are you planning to reskin the factions, or hack anything else?
Did a fairly quick read through, but I am genuinely super impressed. Happened to see the name "The Lost March" on reddit just when I was thinking of crafting my own d6 dice-pool osr thing.
If I may ask, what exactly is yet to come? As the project is clearly listed as a beta. Is it content for the implied setting or more system-side things? Cheers.
Thank you, Im really glad. I am in talks with another designer from the community to work on a better edited and more complete version of these rules, maybe do some publishing. Later, i'd like to work on a setting, chaos and domain supplement and a few modules.
I'd love to have some feedback if you give it a try.
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Q) Any plans to expand the size of map? I'm using it to run a few adventures in, and it's starting to feel pretty cozy :)
It's a neat hack of the old BX stuff. I was originally very confused by what a "Burger" is supposed to be as a player character until it clicked that it's someone from a town.
I like how you've managed to distill things down to d6 rolls - it plays fast and is easy to keep track of. I'm in general not a big fan of having players, not player characters, solve problems, but to be fair, that's just the way that these OSR/BX type games are. Although, it raises the question of stuff like traps - you state that anyone can disarm a trap narratively if they say the right things, but then the Thief also has a specific skill that allows to disarm traps on a roll of 6. There's a couple other dissonances like this in the book in my opinion.
The faction based advancement system is something I've only encountered in a few other games - it's really inspired and I think you've managed to differentiate the factions enough to make it interesting and a worthwhile choice for players.
Combat seems pretty straightforward, but I really wish it wasn't at the end of the book, way after settlement, wilderness, dungeons, underworld and foes. While reading the weapons and armour section, I'd want to know how combat works so I can know what choices to make.
The general sandbox nature of the game is apparent and I'm surprised by how much useful tips and info you've managed to cram into a 49 page book.
This is brilliantly elegant and does exactly what I tried unsuccessfully to do myself with modifying chainmail and od&d.
The faction framework is my favorite. I look forward to writing my own for my setting
Thank you very much!
I'm glad to hear from others looking for the same thing. Personally, I'm satisfied with the adaptation of the Fighting Capability system as a d6 pool and its application to the procedures. I'm interested to know what stood out to you.
Regarding your adaptation for your setting, are you planning to reskin the factions, or hack anything else?
Did a fairly quick read through, but I am genuinely super impressed. Happened to see the name "The Lost March" on reddit just when I was thinking of crafting my own d6 dice-pool osr thing.
If I may ask, what exactly is yet to come? As the project is clearly listed as a beta. Is it content for the implied setting or more system-side things? Cheers.
Thank you, Im really glad. I am in talks with another designer from the community to work on a better edited and more complete version of these rules, maybe do some publishing. Later, i'd like to work on a setting, chaos and domain supplement and a few modules.
I'd love to have some feedback if you give it a try.
I see, well I'll certainly be keeping an eye out for any updates on this project then.
For sure I'll give feedback once I've given it a proper try at the table.
I LOVE the art style!
thanks!